When the Trium – Beruva, Umbral, and Tem – created Aeos, it
was war. With the Aeon Weapons in hand, they fought for the fr-
eedom of the Driftworld – and now, millennia later, so will you.
History’s greatest heroes and vilest villains have taken up the
But their time has passed – now it’s your turn!
As the children of a world forged in war, the heroes of Aeos have
always fought with honor, distinction, and strength. Yet this gen-
eration is different. Abilities thought beyond the reach of humani-
ty have begun to manifest in Dawnhold, infusing ancient martial
traditions with raw arcane potential. No matter what destiny you
choose, the enemies of Aeos will have ample reason to fear you!
When the death of the storm god Tem sealed Aeos away from armies of the Voice Below, it also released the dangerous and uncontrollable essence of chaos into the world. To become a Mage is to embrace Tem’s legacy of change, innovation, and elemental mastery. Though studying the arcane arts can leave Mages physically fragile, their long-range abilities destroy most foes before they get the chance to strike.